Oct 24, 2016
alchymy

Deep Beneath Mount Scarrr

Wizard’s Lair is a fictional level design done for a fictional game “Generic RPG Quest” for a Coursera assignment. Enjoyed it thoroughly although I may have overshot what needed to be done. As a fan of maps, I’ve never really had the chance to sit down and craft one based on a proper design of an evil wizard’s headquarters under a mountain.

Wizard’s Lair was made with a few important features;-

  • A Kill Hall where minions can pepper the attacking forces of goodness with arrows before they lay siege to the main entrance.
  • Grag Pens near the entrance for Mounted Grag warriors to surge out to pillage the country-side
  • A Fungus Farm for where else would an army source for a constant replenishable source of sustenance?
  • Foundry should be close to the Armory and Barracks for easy access in the event of an attack.
  • A Latrine, which is usually missing from dungeons for where do the forces of darkness do their business?
  • A Blood Garden which contains carnivorous plants fed by the blood of victims which are torn apart by the exotic beasts kept by the Wizard.
  • A Cellar with a trick barrel which leads to a secret entrance and a running underground stream.
  • A really hidden treasure chamber to hide magical weapons while leaving adventurers satisfied with the more mundane treasures as decoy.
  • Living Chambers, study area and laboratory all conveniently located in the same area so the Wizard can focus on what’s important, namely inflicting pain and cooking up dark magicks.
  • A torture chamber that is close to the laboratory for easy access to the occasional guinea pig.

Some interesting reference websites and links to read when working on maps.

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