Oct 8, 2016
alchymy

Dice Souls

Limitations can be seen to confine ones creativity but after years of work, I feel that it is actually the opposite. Limitations confine one which forces them to innovate even harder and focus more on their objectives. While limitless resources can be empowering, I’ve seen it create confusion or a sense of needing to do too much hence missing the primary objective altogether.

In a recent exercise on Coursera to create a single-player game on a single sheet of A4 with two dice, this was the outcome of such limited space. The emphasis was to make a game that could be played by a single person, provide incremental challenges using only two dice. Then the next step came refining the rules in order to be easily understood by people unfamiliar with the game. Then the exercise threw us a whopper by adding an additional player to the mix and then adding narrative to the game, all still within the limited space of an A4 piece of paper.

Here is my version of DICE SOULS, (as tough as Dark Souls but with Dice!). Feel free to print out and play with two dice.

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